
The block can apply a default preset background color by specifying its own attribute with a default e.g.: When a user chooses from the list of preset background colors, the preset slug is stored in the backgroundColor attribute.īackground color presets are sourced from the editor-color-palette theme support. backgroundColor: attribute of string type with no default assigned.When the block declares support for color.background, the attributes definition is extended to include two new attributes: backgroundColor and style: To disable background support while keeping other color supports enabled, set to false.

When color support is declared, this property is enabled by default (along with text), so simply setting color will enable background color.Ĭolor: true // Enables background and text This property adds UI controls which allow the user to apply a solid background color to a block. Gradients: true // Enable gradients UI control. It’s possible to disable them individually:īackground: false, // Disable background UI control. This also enables text and background UI controls. Note that the background and text keys have a default value of true, so if the color property is present they’ll also be considered enabled: When it does, the block editor will show UI controls for the user to set their values. This value signals that a block supports some of the properties related to color.

This will work automatically for default HTML tag elements ( div, etc). Some block supports - for example, anchor or className - apply their attributes by adding additional props on the element returned by save. Use Remote FalseColor and place the preview on the second monitor.Browse: Home / Block Editor Handbook / Reference Guides / Block API Reference / Supports Supports Editīlock Supports is the API that allows a block to declare features used in the editor. Have an immediate exposure reference always in sight! No need to switch the plugin on and off. Position the scale reference anywhere in your workspace area Export your fine-tuned False Color overlay as 3D LUT and use in your camera monitor on set!Ĭustomize your False Color ranges and export as 3D LUT Use the benefit of GPU acceleration and work in real-time on DaVinci Resolve and Assimilate Scratch.

GPU acceleration, Scale overlay and LUT export
#FALSE COLOR PLUGIN 3 VK PRO#
Scratch, Nuke, Sony Vegas Pro as well as Adobe CC: Premiere Pro and After Effects. One of the most useful tools for exposure monitoring and shot matching.īring your camera tool to the post-processing environment!Īvailable for various platforms including OpenFX hosts: DaVinci Resolve, False Color Plug-in v3.5.4 for After Effects, Premiere Pro and OFX (Win/Mac)
